PBR - Physical-Based Rendering - Marmoset
UV Tricks in Unreal Engine
Freya Holmér - Tech Art - Math
Doom 3 – Volumetric Glow - Environment - Lighting
'Genshin Impact': Crafting an Anime-Style Open World
Making Hard Surface Easy - Erik Hallberg
Embark Asset Processor | Erik Hallberg | GDC HIVE 2023
Behind the Pretty Frames: Diablo IV
Björn Ottosson
Léna Piquet - Technical Artist
Simon Trümpler - Game Art Tricks - VFX - Tech
Dithering part three - Bart Wronski
When to make LODs - Jason Booth
Applying For Technical Art Jobs – Amys Tech Art Blog
The sRGB Learning Curve - Tom Forsyth - Medium
Im an tech artist in the industry and Id love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
CR-Scan Ferret Large Objects
Texture Based microscattering - Unreal
The PBR Guide - Adobe Substance
Alchemy-Unreal Stylized Tinker - Sam Gao
Electric Dreams - Tire Deformation
Cinematic Shortcuts and Tips - UE5
Cartesian Caramel - 3D Artist - Blender - Animation
Methods to immersive real-time voxel-based clouds.
Mesh Peeling | Unity Project
Procedural Grass in 'Ghost of Tsushima'
Dylan Meville - Tech Art - Cool waterfall stuff
Accurate depth of field in ICVFX | Unreal fest 2024